CELESTA AUNGM
Kang Lo Directorate Gallente Federation
270
|
Posted - 2014.09.19 16:14:00 -
[1] - Quote
Starlight Burner wrote:Is there an eta on when a Gorgon will NOT be able to survive a ram to a python? It's Bs that a Gorgon can survive the hit and the Python will blow up, especially when the Gorgon is the one ramming.
Salutes to you, Starlight. Wait-wait, though... I'm not agreeing with your wish,... I'm just acknowlegding that you have a valid problem to tackle.
Dropships were the famous "this thing is SOOO danged STOOPID to master--the controls are all jacked up---why would anyone want to drive this tin-crap---I hate this game!!" vehicle. When I got hooked on DS around March 2013, there were forums all over the place for discussing "Ground School learning of the Dropship in Dust". When you read the forums, you got the idea that "learning to fly it" didn't just involve what to do with the controls when you want to move through the air... "learning to fly it" also meant knowing what to do with the controls when someone else DOESN'T want you in the air. As if just CONTROLLING the danged thing wasn't a challenge enough, we novice drivers had to face the horrible point of view that we STILL couldn't call ourselves "capable DS players" unlit AFTER we had mastered some ways of moving the DS against someone else who wants us dead. When I was learning DS, the infamous "someone else" was the Rail Installation or the Forge Gun carrier. --Trying to over-stack modules was not a solution (we didn't like the trade-offs). --Relying on fleeing was not a solution (you wanted to STAY in the fight, not run away like a yelping stray dog). We weren't "pilots" (a word I personally dislike in Dust), unless we learmed not only how to drive, AND how to duck-n-dogde 1v1.
Maybe what the forum says is true, that Dust is now handing over the mantle from departing vet players to a whole new wave of novice players again. If so, it is good to see that some of us are recognizing the same facts about this vehicle: Just being able to "fly" it where you want, and do loops/rolls stunts ISN'T yet being a skilled DS operator---the other 50% of the challenge is learning how to handle enemy (and CCP) who want you OUT of the area.
Nowadays the enemy is more and more the ramming DS players. Like the murder-taxis and the explosives-LAV, I think they are legitmate players and are using the kind of grinning inventiveness that should be accepted in EVE gameplay (...even though I don't prefer those techniques, myself). I've been hit a few times too, and being rammed IS a challenge. --Demanding a buff/nerf from the devs is not a solution. --Criticizing the Caldari and Gallente hull differences is not a solution (the differences were intended to offer you some advantages--the ramming player just used her head quicker than us and adopted an exploiting technique--good for her!)
If you're the "rammer" reading this post, and you ocassionally bump into a DS that breaks your shiled-dropship in half like a toy car...that's GOOD. And Starlight, if you're a player who is being successfully rammed by enemy dropships, that's your next training lesson: add some football fake-out moves and dodging methods with your DS, to "deal with" a rammer. And by "deal with" I mean irritate him like a toreador shames a pea-brain bull,... I don't subscribe in CCP's "you have to run away and come back later" scheme--I will resist that mindset till my last diyng clone body.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|